PICKLEBALL

Directory & Rulings

DIRECTORY

ADDRESS

“Galaxy Park” (18400 Avalon Blvd, Carson, CA 90746)

PARKING

Parking at LA Galaxy Park (Lot 15)

No Parking Fee!

INFORMATION

Arrive 30 minutes before, especially for those who will be playing in the tournament

 

Pickleball co-ed Rules

Basic Rules

  • At Peace Cup Pickleball will be played as doubles (two players per team)

  • Teams can be one gender or coed; all will be competing in the same brackets

  • RACKETS - LA Galaxy have rackets and balls we can use, but if you prefer you can bring your own rackets

Reff

  • Teams that are not playing will be reffing

Serving sequence

  • Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game)

  • The first serve of each side-out is made from the right/even court

  • If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court

  • As subsequent points are scored, the server continues switching back and forth until a fault is committed, and the first server loses the serve

  • When the first server loses the serve the partner then serves from their correct side of the court *(except for the first service sequence of the game)

  • The second server continues serving until his team commits a fault and loses the serve to the opposing team

  • Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults

*At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

the serve

  • The server’s arm must be moving in an upward arc when the ball is struck

  • Paddle contact with the ball must not be made above the waist level

  • The head of the paddle must not be above the highest part of the wrist at contact

  • A ‘drop serve’ is also permitted in which case none of the elements above apply

  • At the time the ball is struck, the server’s feet may not touch the court or outside the imaginary extension of the sideline or centerline and at least one foot must be behind the baseline on the playing surface or the ground behind the baseline

  • The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court. If it lands in the non-volley line (aka the kitchen) or the line of the kitchen it counts as a failed serve. If it lands on the line in the middle it counts as in

  • Only one serve attempt is allowed per server

  • If the serve glazes the net, it still counts, and there are no redos regardless if the ball makes it in or not

scoring

  • Points are scored only by the serving team

  • Games will be played to 11 points, win by 2

  • Switch sides during the game once points add up to 6

two-bounce Rule

  • When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces

  • After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce (ground stroke)

  • The two-bounce rule eliminates the serve and volley advantage and extends rallies

Line calls

  • A ball contacting any part of any line, except the non-volley zone line (aka the kitchen) on a serve, is considered '“in”

  • A serve contacting the non-volley zone line is short and a fault

Non-volley zone (aka “the kitchen”)

  • The non-volley zone is the court area within 7 feet on both sides of the net

  • Volleying is prohibited within the non-volley zone. This rule prevents players from executing smashes from a position within the zone

  • It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them or anything they are wearing or carrying to touch the non-volley zone including the associated lines

  • It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens

  • A player may legally be in the non-volley zone any time other than when volleying a ball

  • The non-volley zone is commonly referred to as “the kitchen”

faults

  • A fault is any action that stops play because of a rule violation

  • A fault by the receiving team results in a point for the serving team

  • A fault by the serving team results in the server’s loss of serve or side out

determining serving team

  • We will flip a coin to determine the team that serves first. The winner of the coin flip can choose whether to serve first or pick a side first